using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Creation : MonoBehaviour
{
    // Start is called before the first frame update
    public int face;
    public bool attackable;
    public float health;
    void Start()
    {
        face = GameObject.FindWithTag("Player").GetComponent<PlayerBasic>().face;
    }
    public virtual void TakeDamage(float damage)
    {

    }
    // Update is called once per frame
    void Update()
    {
        
    }
}
